Why is Comic Sans less readable? What’s behind the color meanings of buttons? Is flat design really better for UI?
We consider the web to be a flat digital space, but we still experience it with the senses that have been perfected in our analog lives. A lot of the UI principles that we come to accept come from the way we see and think about the world. For instance, we group things together based on their proximity and we are constantly observing things in our peripheral vision. We forget things easily and are really bad at finding directions.
The goal of this session is to understand ourselves a bit better so that we can evaluate UI/UX claims, and separate the fads from the really good ideas to create truly useful user interfaces.
What you’ll learn:
- Specific facts about the way people see and interact with the world
- How to design interfaces that take these facts into account to build a great UX